ReachOut Australia

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ReachOut Orb

ReachOut Orb is a computer-based game designed to support teachers of Year 9 and 10 in enhancing student mental health and wellbeing, otherwise known as ‘mental fitness’, in the classroom.  ReachOut Orb is a ‘serious game’ as its primary goal is education rather than entertainment. The game was designed to increase students’ knowledge and understanding of skills and evidence-based actions they can take to enhance their mental fitness and provide a buffer against mental illness. ReachOut Orb is based on good-practice gaming principles and behaviour change principles. The messages draw on research around wellbeing in the discipline of positive psychology.

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ReachOut Australia
Suite 2.04. Building B
35 Saunders Street
Pyrmont, NSW 2009

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